![]() The game also has an extremely interesting villainess in Sofia Lamb. It's fun to shoot Splicers, kill them with Power Drills, set them on fire, and otherwise forget they're not zombies but a bunch of human drug addicts.īig Sisters are a great but disturbing concept. I don't mind reusing assets as long as they're good in the first place and, personally, think this is a good thing for Triple A gaming. The gameplay is damned near identical and the setting is just a different section of Bioshock, which is good because both were awesome. Well, the biggest benefit of the game is also it's biggest weakness as Bioshock 2 really is a second helping of Bioshock. You will do this with Plasmids, a Power Drill, a Rivet Gun, a Machine Gun, and your superhuman Big Daddy strength. You will also have the option of passing righteous or unrighteous judgement on the various citizens of Rapture. There, you will do battle with Big Sisters, the occasional Big Daddy, and Lamb's insane followers on a quest to recover Eleanor. Rapture is creepy and beautiful as always.Įither way, the game once more takes you through the crumbling ruins of Rapture which is even more of an insane hellhole than it was before. "How does he survive ten years with a bullet in his head?" "It doesn't matter! Big Daddy's can for some reason." There's some definite holes in the above story which only get vaguely explained latter and strike me as a result of a committee writing the plot rather than any single writer. I also am going to say how much I enjoy Eleanor, who proves to be a much more helpful and interesting character than her position might have warranted. I'm a big fan of father-daughter narratives in these kinds of stories so I'm going to give them props for making your distressed damsel into a child rather than a girlfriend. Somehow, ten years pass and then you wake up pissed and wanting your mutant daughter back. ![]() One day, your Little Sister is kidnapped from you by Sofia Lamb, the Collectivist villain of the piece, and you are forced to commit suicide. This is already a mixed blessing as while it provides an instant connection to an underdeveloped story, Big Daddy's are even less human your typical blank slate silent protagonist. The premise of Bioshock 2 is you're a Big Daddy, one of the semi-mindless humanoid abominations created by Andrew Ryan as a guardian of the Big Sisters.
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